Game rules may vary slightly from host to host. When hosted by a Mage or a Muse, the only prizes that will be distributed are 4 Point Clams.
9 Players will be called down one at a time.
The first player picks a shell, from the top row and walks to it.
(Second round, players will walk to a shell from the bottom row)
The remaining players are called down one at a time, and either pick a new shell or challenge a previously called player for their shell, until all 9 shells have been chosen.
After the ninth player has been called down, player one can decide if he wants to keep his shell or challenge for a new one.
Challenger spins the wheel, the player being challenged spins the wheel, the highest number gets the shell, loser has to pick another one.
A player may only be challenged 3 times..
Ending the game:
When all players have their shell, and all challenges are concluded, host will unlock each shell and player will remove their prize. 7 Shells will have "treasure" inside, 2 will be empty.
**If host will be running more than 2 rounds, all players will be asked to ghost while host refills shells. Unghosting during this time could result in your elimination from further participation.